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Post by korth on Jan 27, 2016 23:30:31 GMT
After seeing to Brinok's injury and getting herself checked out at the Spires, Siena returns to barracks. Since becoming a student at the Institute of Song, Wind and Dance, Siena was officially moved to the Seaward's Barracks, on the gate between Dockside and the Temple Districts. Her commander, the Sea Warden, overseas the Northwestern quarter of the district (using the temple as the center) and anything south of the school in Dockside.
As Siena is shown in by his aide, he motions her to a chair. "I hear there might be problems down in the sewers Miss."
((your rank is along the lines of an officer cadet right now... not sure about your military experience, but being Mr. in the Canadian Army is almost an insult))
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akark
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Post by akark on Jan 28, 2016 0:38:54 GMT
Siena almost loses her composer and scowls at the man's insult, instead taking the offered seat. "Yes sir. Someone was deliberately breaking locks on a large number of the grates to the upper levels of the sewers. Their intent was likely to 'free' the creatures inside and loose them on the surface. This is only an assumption at this point, but it is based on some graffiti that was found next to one of the more recently broken locks..." She continues like this for some time, professionally giving her report.
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Post by korth on Mar 4, 2016 17:37:29 GMT
After returning from the last excursion, Siena is shown into the cell that holds the Rogue Vegan and the Sea Warden. One of the scribes sits nearby, prepared to take notes for the magistrate if the city guard turns the man over.
The Sea Warden watches as Siena comes into the room.
You had time to cast a cantrip when you left the sewers with the second group of workers and your prisoner. After Munk had left, the workers arrived quickly. The extra guards took custody of the prisoner, who did not struggle so no bonds were needed. He walked peacefully through the streets and sits now in a pair of borrowed shoes, his boots being removed before he was allowed in the barracks.
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akark
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Post by akark on Apr 27, 2016 23:44:03 GMT
After a quick cantrip to make herself presentable, Siena approaches the Sea Warden, saluting him crisply. ((Cannot remember if the guards salute or not?))
"I am here to make my report sir." She says smartly, continuing once he has acknowledged her, "After descending to the first gate with no issues we were attacked by some sort of giant centipedes. We dispatched them quickly, and closed the gate. Having no means of barring it, and with the workers minutes behind us, we moved to the next one to secure it as well. Once there we found 3 undead. Some sort of walking corpses." She pauses, gesturing at the rogue vegan ((Did he ever give us his name? I cannot remember)). We engaged the foul things, and this man assisted us. When the corpses were put down again, he admitted to opening the gates in the sewers. He claimed to have found them coming up and contacted the correct officials about them. But was turned away. He said that he opened the gates in order to get our attention more directly. I imagine, if it is true, that his claims of contacting officials can be verified rather easily." She pauses as if thinking before finishing, "I feel I must point out that he did assist in killing the undead, and did come quietly, with no struggle."
((A note, I am remembering details from more than a month ago. So, let me know if I get any wrong and I will make corrections. Siena wouldn't lie about any of this, and she'd have her details mostly correct since this did just happen for her.))
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Post by korth on Apr 27, 2016 23:55:09 GMT
((you're mostly correct - he only opened between the second and third level - the third level were already opened))
The Sea Warden listens intently and the scribe is writing things down, likely because he has paper and ink and nothing else to do. After listening to the story in its entirety he looks towards the Rogue Vegan, "You're the brother of Yogi?"
The druid looks back with a slight smile, "Yogi is my brother's brother yes."
"Go on then," replies the Sea Warden, "You followed protocol and the truce stands." He looks disgusted as the druid saunters out, he stops at Siena, holding out his hand, "I appreciate having met you, perhaps we'll meet again." (he quickly departs from the barracks either way).
"A rich man's head should be removed for this," the Sea Warden says looking at Siena.
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akark
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Post by akark on Apr 28, 2016 0:13:23 GMT
Siena takes his hand, thanking him for at least helping fight the undead.
Then she looks back to the Sea Warden, "I am not sure I follow, sir? His actions were extremely dangerous. While getting those gates at the third level closed needed to be done, I do not feel the ends justified the means." She pauses again, "I get the feeling there is more here than I am seeing?"
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Post by korth on Apr 28, 2016 0:33:06 GMT
"Something said in passing a few weeks ago came to me, and I know his brother, looks just like him."
"At some function of other I was attending I was speaking with the Temple District Magistrate and he mentioned something about the second level gates being well secured. I asked in passing why he would know and he said they recently patrolled the sewers and flushed out some of the vermon. Obviously you can never go deep enough, but I would like at least 3 gates, and would prefer six between me and whatever is rumored to live deep in the bowels of Gathis. The magistrate is responsible for this because he didn't listen to counsel in its fullest."
"You have learned many new things this evening that some in the heirarchy of the government would not want anyone to know about. As you can imagine, certain things might upset the structure of the people that hold this city together."
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akark
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Post by akark on May 11, 2016 21:32:17 GMT
Siena spends a quite a while thinking about the Sea Warden's words. Eventually she speaks up again, "I see, Sir. I shall be careful who I mention any of this too then. And, thank you for the warning."
Then she comes crisply to attention, remembering herself, "Is there anything else, sir?"
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Post by korth on May 18, 2016 23:07:30 GMT
He gives a curt nod, "Dismissed."
Having it in her mind that she needs to learn more from the druid, Siena quickly catches up with him as he makes his way towards the city gates to head into the wilderness. Upon hearing you, he politely suggests Wilco's Rolling Arms as a place to sit and speak without being overheard by everyone and possibly causing a fuss.
Wilco's Arms is a long building cut into several rooms that surround a central bar, hearth and kitchen. The south and west walls have all the windows, with as much sohllight as possible hitting the hearth and the north wall. Near the hearth is a spiral staircase that leads up to the upper level which is partitioned into smaller private rooms with the steep roofed third floor being set aside for bunk space. It is located near the gates in the Palatial District.
With a nod and a few wooden coins, the druid leads the way up to the second floor and step into the room. "Someone could be listening, but they will be more likely to be an ally than a foe."
He takes a seat after removing his boots at the door. A few minutes later one of the owner's children brings in a few mugs with water and some mixed nuts and dried fruit. Taking a handful, he leans back, a hand falling towards where Munk would usually be sitting. "I dislike these buildings, the thought of being so far above the ground but standing on solid ground doesn't feel quite right for me."
IC DATE: 1753.4.167
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